[Trigger Event] Atlas Industries

Growing up we all knew the jingle… ‘Atlas in your Home, Atlas at your Work’, but who would have ever thought that you’d end up working in the place…

Atlas Industries LogoAtlas Industries was once an international powerhouse in the production of electrical goods of all sizes – from specialist industrial machines through to the most common home appliance.  Through a multitude of brands, they exported across the globe, dominating the market so far as to say it wasn’t too much of a stretch to believe the company’s claims at the time – that every home in America owned at least one Atlas Industries product!

[Article] In The Referee’s Toolkit

While the number of supplements and support material published for Dark Conspiracy over the years have been considerable, there will always be gaps left for the Referee to detail. This article explores three Dark Conspiracy-related RPG supplements that should be in every DC Referee’s kitbag.

[Releases] DC Gear-Up!

DC Gear-Up! is a new release for Dark Conspiracy 1st edition. Written and compiled by Paul Riegel-Green, it provides a definitive collection of mundane and exotic items for use in our favourite modern conspiracy-horror roleplaying game.

[Darklings] The Pale

You know what riles me up the most? Rumour has it that a couple of FBI guys caught themselves a Pale. A young one, I’m guessing as it walked straight into their trap. Of course, the Feds didn’t know what to make of a heat sucker like a Pale and ended up killing the damned thing in a bath of boiling water. God damn it, the best chance in decades to understand what these things want with us, and these two meatheads cook it like some sort of lobster. I’m telling ya, that rumour better not be true or I’ll be royally pissed!

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The Pale (n.) Darklings driven by their need for ambient warmth. Hunters with desires that cannot be satiated by blood or terror. But what are the Pale, and why are they in our dimension?

While the Dark Conspiracy rulebook details how these creatures work mechanically (see page 226 of the 1st edition rulebook, or page 221 in Dark Conspiracy Rules), it never examines much beyond the basics. So where do the Pale come from, how do they survive and what motivates them to hunt in our reality?

This article is the first of an ongoing series examining some of the most iconic and unique Darklings created for Dark Conspiracy. Each new entry will explore further ideas, motivations and goals for the threat, hopefully helping potential Referees bring them life at the game table. However, as nothing is ever as it seems in Dark Conspiracy, each one of these entries will provide a range of information, leads and ‘facts’ about the creature, leaving it up to the Referee and players to determine which, if any, are true…

[Review] A Gathering Evil – A Dark Conspiracy Novel

Awakening in a speeding ambulance, with the scream of its undulating siren ripping your brain apart, is not a pleasant experience. It becomes even less so when you realize you’re in a body bag zipped up tight and you can’t move. Trapped in suffocating darkness, with the rubberized canvas pulling at your flesh, you realize that if this is death, eternity in a grave will be hell itself.

And so begins A Gathering Evil, Michael Stackpole’s first novel in what was to become the Fiddleback trilogy. Be warned spoilers follow!

Plot Summary

As quoted from above, A Gathering Evil starts in the most dire of circumstances, but then moves into a classic romp through a vibrant post-depression world. It is through the eyes of the protagonist, Tycho Caine (a man who knows nothing of his past, not even if Tycho is his real name), that we learn about this alternate 2010s; from the depths of the Eclipse (the name given to the massive solar panel array that now covers most of downtown Pheonix) all the way to the top of the most prestigious of corporate towers. Much like Dark Conspiracy itself, the story is one of fighting back against an unknowable enemy, a universe where it seems it is always left to a collection of misfits and social outcasts to make right when others can, or will, not.

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