In 1992 Dark Conspiracy was on a high. The core book had proven popular and under the direction of the Games Designer Workshop (GDW) team numerous new products were in development. The first of these to hit the shelves was New Orleans, a sourcebook and adventure that explored this venerable old city and the evils that now dwell within its limits. It is DCtRPG’s pleasure to have been able to recently chat with New Orleans’ author, Eric Haddock (who currently hosts the World of Warcraft podcast, 30 Minute Cooldown), and lure him to reveal some of the details about the creation of this supplement, and his time at GDW.
By Eric W Haddock, Lester W. Smith, Dr Michael C LaBossiere, & Charles E. Gannon
From the release of Dark Conspiracy in 1990 through to the closure of their doors in 1995, GDW supported our favourite horror game through their in house magazine ‘Challenge’. Over 40 issues and five years this magazine provided numerous scenarios, stories and other support material for the Dark Conspiracy, and saw the emergence of numerous well respected authors. As an ongoing feature, DCtRPG.info will be reviewing this material and giving our frank and honest opinions on how it pertains to the game today…
3Hombres Games are happy to announce the core rulebook for DARK CONSPIRACY® III is now available (Ed. via DrivethruRPG for the very reasonable price of $10 US)! Entitled CONSPIRACY RULES™, it is the first book of the Dark Conspiracy III series, an update to the original and in many ways ground-breaking urban horror RPG of the 1990s. This update brings the rules into alignment with Traveller: The New Era® and Twilight 2000®, version 2.2.
A Tabloid Article by Marcus D. Bone
Tashicorp, a large agricorp with interests in numerous sites around America, has a problem. At their Missouri ‘gardens’ (a term used to cover the massive tracks of agricultural land they control at this one site), a number of their automated worker bots have been destroyed in what the corporation calls ‘acts of terrorism’. Tashicorp blames a small community of ‘hold-outs’ trapped within the garden (made up of the original owners who refused to sell up their land) for these attacks and needs some outside force to rectify the situation.
In 1998, after a brief discussion on a chat forum, three strangers decided to start a Dark Conspiracy fanzine. One of these like-minded souls was Geoff Skellams, the man who would become the heart of the zine, and in turn the inspiration for my continuing support of Dark Conspiracy (from the abortive 3rd edition through to the survival of this site and forum).