Apparently, the idea of being mauled/gored/shot/or just being used as a chew toy by some large salivating critter from a lovecraft novel, with an initiative of 5 or 6, while they are sitting at 3 in order to get the chance to go has long been the subject of much lamenting and debate.
More of the hardcore players just hang back and laugh at the newbies as the look of horror crosses their faces as the above mentioned things transpire for 3 phases. One of the older players just smiled and said "Be glad he isnt using shotgun toting gang members....savage 311's in close range.....nasty, very nasty"
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
I have been debating about doing something similar to the new Warhammer Roleplay ( havent worked the kinks out yet) where a player could move and shoot, shoot twice or do a full move or action would require a full round (6 seconds) to complete. Of course this also goes for the critters and bad guys as well.
My initial thinking is that any type of move like action (changing clips, grabbing grenade, standing up from prone, etc) would count as the players move for the round. I was going to do something along the lines of a d20+Agility for initiative. Initiative would be rolled each round ( I dont like cyclical initiatives).
Use of Empathic abilities would require a full action. In my mind this would keep things in balance.
Ideas/comments/suggestions?