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Would you like an NPC Thread?

Posted: Wed May 15, 2013 6:57 pm
by Zvezda
First of all, do you say "a" or "an" before "NPC" for phonetically it starts with an A while grammatically it starts with N...
But back to topic.
Phulish's question over there in the Movies thread triggered the idea in my head that we might start an NPC thread somewhere. Very short descriptions neither stats nor equipment. Just ideas more or less (spare the good stuff for Protodimension) I am always looking for interesting NPCs.

Re: Would you like an NPC Thread?

Posted: Wed May 15, 2013 8:03 pm
by Phulish
Looks like I need to dig in my notes. :D

Re: Would you like an NPC Thread?

Posted: Thu May 16, 2013 9:35 am
by Linden
Zvezda wrote: Just ideas more or less (spare the good stuff for Protodimension) I am always looking for interesting NPCs.


I did a whole raft of DC style NPCs for the Remember Tomorrow rpg which appeared in PD14. Naturally you're all welcome to use them in Dark Conspiracy proper however you see fit.

Plug over. :wink:

Re: Would you like an NPC Thread?

Posted: Tue May 06, 2014 9:52 pm
by Phulish
Yes, I have a couple of ideas.

Re: Would you like an NPC Thread?

Posted: Fri May 09, 2014 3:32 pm
by Zvezda
I would be very glad to see those ideas.

Re: Would you like an NPC Thread?

Posted: Tue May 27, 2014 7:24 pm
by Phulish
Should they be done as PC's or just tweaking the generic stats?

Re: Would you like an NPC Thread?

Posted: Mon Jun 16, 2014 7:18 pm
by Phulish
I haven't forgotten, I'm finishing stuff to submit to Protodimension.

Re: Would you like an NPC Thread?

Posted: Tue Jun 17, 2014 9:55 pm
by Phulish
For your campaign, the Proper manhunt, centered on a task force captain, some dark elf, cyborg SWAT teams with the best toys and full city, corp backing! :twisted: Oh! A Charon as a "psychic" could be on the payroll. The next target could be an elaborate trap, but you may want a standby group to rescue your PC's. Any cries of "Unfair" should be met with "You need to change methods". :lol:

Re: Would you like an NPC Thread?

Posted: Fri Jun 20, 2014 10:28 am
by Morthrai
Phulish wrote:I haven't forgotten, I'm finishing stuff to submit to Protodimension.

You still have a couple of weeks to meet next issue's deadline :D

Re: Would you like an NPC Thread?

Posted: Fri Jun 20, 2014 12:51 pm
by Phulish
Yes, and I made serious progress! I'm looking at the NPC's to tweak now.

Re: Would you like an NPC Thread?

Posted: Thu Jun 26, 2014 7:54 pm
by Phulish
This is a "Tweaked" Beat Cop:

Capt. Harlan Rutherford Elite with Spade Queen, Hearts 8 motivation
Skills of beat cop NPC at Elite level plus:
Leadership 8
Tactics 8


plain clothes or uniform
Glock 20
shoulder holster
2 spare mags
handcuffs
ID, badge
kevlar vest

A Chrysler 350C with:
a first aid kit
M4A1, 7 30rd mags

This man is quite the political animal, and has street experience. He made a name for himself in city hall as a reformer, cleaning out his precinct. Recently appointed to head a new counter terror taskforce, he has been promised both city and company support.
Capt. Rutherford is a Faust, an intelligent agent of the dark. Most of the men "forced" out took executive slots in megacorp security.
His entire mission centers around stopping minion hunters.

Re: Would you like an NPC Thread?

Posted: Wed Aug 20, 2014 11:44 pm
by Zvezda
Phulish wrote:Any cries of "Unfair" should be met with "You need to change methods". :lol:
My players never complain about monsters which are too evil or too unfair. They have, however, not much regard for collateral damage. Traps are difficult in an RPG in my oppinion. They need a very good planing form the GM.

Nice work on the "dark counter terrorist" with so many minionhunters around a group like that is really needed.