Several years ago my party had been investigating a series of gruesome murders throughout the LA metroplex. Their investigation eventually led them to the edge of Miketown about half a mile from the border of the Fringe. One of the more promising clues led them to an abandoned house that belonged to the grandfather of one of the players. This house offered them a place to rest, eat, and try to patch up a couple of the wounded (something about a pack of starving zombies chewing on a live person screaming for their mother just say YES to me
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Putting together some of the clues there was a reference to a "dark tunnel where the scent of death and decay perfume the air. The faint light of the chosen can be seen in brilliant flashes...." After carefully reviewing the area map I had provided for the house's location and other notes for detail purposes.
PC: "What's this icon here on the map?"
ME:"That's a storm drain tunnel. You know the one's about 2m high. there is also a small canal that runs from that into a larger one farther down."
PC:"Ok, by the clues we got that has to be the place. Let's pack up and get ready to roll. Let's be sure all the clips are full and mike bring your goody bag from the car we may need"
This is where things start to go bad in a hurry.....ah well, gotta love enthusiastic players
![Wink :wink:](./images/smilies/icon_wink.gif)
Two hundred yards later, nightvision goggles in place (they remembered the batteries this time
![Laughing :lol:](./images/smilies/icon_lol.gif)
PC:"This must be the place! Ok, here's what were gonna do...."
After a couple of mintues the man-sized shapes go through the door and into the flickering light. With the guards gone they put their stealthy plan into action. Mike makes outstanding successes on his demolitions and stealth rolls while catastrophic failing a couple of observation checks while placing two claymores on the door facing into the door. The other players take up positions and also catastrophically fail observation checks. As Mike gets into position he bundles 6 count em 6 FRAG grenades ( I mentioned contacts earlier? grrr) and waits for the action to start.
After a couple of tense moments later the door opens and detonates the claymores showering the area beyond the door with wood, gore and ball bearings compliments of the USMC
![Laughing :lol:](./images/smilies/icon_lol.gif)
When no more movement is seen or heard (no one has made an observation check since they got into the sewers) the party moves into the gore covered area. What they now see is that these man-sized things were people wearing rags and had an array of candles along the walls for light. The Butchers Bill was 12 dead and 20 wounded in just 15 seconds...not bad.
PC:" You said these were zombies"
ME: "Nope. You assumed they were zombies soley based off of their description. So, what are you going to do with the remnants of this homeless shelter?"
PC:"Homeless shelter?!! Let's take the wounded to the hospital"
Mike: Not the dead. Let's get some quick acting lye and cover our tracks!"
In the end the party slows down near the hospital ejects the wounded homeless people from their van and speed off into the night. As the campaign progressed the zombie attacks intensified and some of the zombies even smelled of Lye
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)