fenlason wrote:
The lack of lethality of smaller rounds should be addressed to a large extent in DC3. But for v1 and 2...try the following.
Using the suicide case, I would double or quadruple the DAM rating at ridiculous ranges (like contacting the muzzle) -- then if the increased DAM did not kill, then use the lethal round rule (1d10 under DAM = death for heads and chests). Note that doubling damage to the head still applies. For a 9mm, DAM boosted to 4, then doubled (4D6 x 2), with a 40% chance of outright death even if you rolled all ones...makes the shot pretty lethal.
But you know? Weapon damage is always controversial...
Norm
For "Point Blank" range I use this formula; Take the weapon range (say it's 12) and quarter it. That would be a 3 meter range for point blank. Point Blank is rolled at Very Easy (x4). MOst people would just say it's an automatic success, but if they roll it, there's a chacnce for a critical, and the Players always love that....
In my game a critical success (4 or more below the check, as per DC2ndED) means you can either choose your hit location or inflict double damage. If the average roll of a d6 is 3.5 then that gives you an average check of 7 on on the d10 if your hit in the head or chance. That alone make for a good chance of bullet death.
I also have a table based on the Traumatic wound table from Palladium. (X) amount of damage equals a CON check (from Very Easy to Very Difficult). Failure means you automaticlly increase your wound level by one level (scratch to slight, for example). A critical failure would result in two wound level increases. I use the same table for all traumatic wounds, but the checks are one level easier for limbs (arms and legs). I don't make them check for quick kill to the abdomen either, to show how much damage the belly can take....
Example. PC suffers 7 points of damage to the head, and survives the "quick kill" roll. He then checks CON and critically fails. His head was already at scratch from the 7 points, and is taken to serious. Of course this means consious rolls and (in my game) bleeding checks vs. CON every 30-second turn.
The final result, very real. The PC shoots himself with a small caliber, slug type round, and bleeds to death quickly and quietly. Had he used the .45 or the .357 he would have died instantly (or a better ammo type).
By the Way, the only damage I disagree with in the system is a .357 doing better than a .45 (this would never happen).