Search found 32 matches
- Sat Dec 02, 2006 1:02 am
- Forum: General Dark Conspiracy Discussion
- Topic: New or Old Products
- Replies: 32
- Views: 24250
Re: Reviving this old Chestnut...
I think the key to making Dark Conspiracy work as an interesting and different game system is to 'hint' at what lies beyond reality, and allow the individual Referees (and their players) to determine what's really going on. In some ways I’ve always wanted DC to be the fan's game; a universe where t...
- Sat Dec 02, 2006 12:38 am
- Forum: General Dark Conspiracy Discussion
- Topic: What style of gaming do you want to see in Dark Conspiracy?
- Replies: 9
- Views: 5493
I try to balance my games with investigation and combat. All the while I try very hard to keep a very grim and tense tone/mood. The system as it stands now allows me to keep the game at a rapid and smooth pace. I would not mind a little more crunchy rules stuff but not much. Maybe add in some sighti...
- Thu Oct 26, 2006 8:58 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Now this would be cool...
- Replies: 2
- Views: 2443
Now this would be cool...
I have spent many hours, too many really, playing some different MMO's to pass the time while waiting for my gaming day to roll around. Titles like WoW, Dark Age of Camelot and a couple of others have been the source of my diversion but there has not been one title that I have found that comes close...
- Thu Oct 26, 2006 8:30 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Communication
- Replies: 5
- Views: 4866
- Sat Oct 07, 2006 2:18 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Weapon choices for Dark Conspiracy
- Replies: 47
- Views: 25919
Its from the infantry weapons of the world book. imo a must have if your running DC. True! Even though it is rarely used these days and most of the time only refered to as the 'Antique Firearms Catalogue'. Most players use more modern stuff.. For the sake of keeping things in balance I limit my pla...
- Fri Oct 06, 2006 1:25 pm
- Forum: General Dark Conspiracy Discussion
- Topic: initiative...
- Replies: 15
- Views: 8789
- Wed Oct 04, 2006 8:55 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Weapon choices for Dark Conspiracy
- Replies: 47
- Views: 25919
- Sun Oct 01, 2006 11:56 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Inspirational Movies and TV for Dark Conspiracy
- Replies: 531
- Views: 739353
What about Bladerunner? Yeah what about it? Four thumbs up! Bladerunner is essential! Just checking :lol: . A whole lot of good stuff in that movie. I followed some of the movie elements about rogue cyborgs running amok in the populace. The twist was that one of the rogue cyborgs was one of the pla...
- Tue Sep 26, 2006 4:44 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Collateral Damage
- Replies: 17
- Views: 7012
Collateral Damage
Did you or your party ever do something that turned out to be wrong on so many levels that you talk about it years later? What follows is just ONE in a string of humrous or just plain twisted things that seem to occur in my game. Several years ago my party had been investigating a series of gruesome...
- Mon Sep 25, 2006 5:13 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Inspirational Movies and TV for Dark Conspiracy
- Replies: 531
- Views: 739353
I don't know if anyone has mentioned the Nightstalker series yet (old or new)? I caught an episode of the new series this past friday(?) and it wasnt too bad. Neat idea. What about Bladerunner? I like the feel of that movie and try to use a lot of elements for certain DC events (weather, massive bil...
- Thu Sep 14, 2006 1:19 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Combat Damage in DC
- Replies: 10
- Views: 5654
D30, now thats nerdy 8) I used the quick kill rules from T2K. They are pretty nasty. That shotgun thing is true but the problem was that in some games to many NPCs had the same weapons. But with halve the damage ponits we got along fine. We also changed the hit locations since almost everyon aims f...
- Wed Sep 13, 2006 11:47 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Combat Damage in DC
- Replies: 10
- Views: 5654
I never really had a problem with killing a PC.....savage 311 in close range works wonders :twisted: . It did seem that players did have some serious stoutness to them when it came to living through encounters. I never did like the hit location table that much so I used the armor coverage table from...
- Wed Sep 13, 2006 11:21 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Skill depth ?
- Replies: 2
- Views: 2162
The crit tables are an interesting idea. Care to share? I don't think that the game is short on skills as it is. Really the only advantage that I see to having bunches of subskills, cascades I mean, is to slow character advancement. If that's your goal, just give out fewer points per game. I just d...
- Wed Sep 13, 2006 7:45 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Other GDW Stuff
- Replies: 15
- Views: 9202
- Wed Sep 13, 2006 12:43 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Dark Minions Revisited
- Replies: 12
- Views: 6577
The other example that springs to mind is the Ogre. As written it seems to be a straight crib from a fantasy game which I think is a bad idea. I've never liked the mixing and matching of sci-fi and fantasy that you get in Shadowrun. I'd suggest that Ogres could be defined as some sort of atavistic ...