Gaming is often the gateway to greater things. Such was it for Charles Gannon, author of the Dark Conspiracy supplement Darktek. Recently DCtRPG had an opportunity to chat with Charles, about his game writing, involvement with Game Designers Workshop, and most recently his Wall Street Journal Best-Selling fiction.
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When Dark Conspiracy hit the shelves in shelves of game stores in 1991 it wasn’t the first RPG to deal with the themes of conspiracy horror, and nor would it be the last. What follows is a number of other roleplaying games that, in their own way, embrace the concepts of alien invasion, terrors from the dark, and hidden mysteries.
Written by Eric W. Haddock (1991, GDW)
New Orleans hit the shelves in 1991 as the first book produced by Game Designers Workshop (GDW) in support of their new Dark Conspiracy game-line. More than simply an adventure, New Orleans is part scenario, part city supplement, and in many ways the blueprint for the books that were to follow.
One of the challenges facing all modern day RPG settings is just how quickly the world around us progresses; from the unstoppable advancements in technology, the evolution of social norms, through to the life changing impacts of real world events. Such changes can quickly make roleplaying games or at least their settings feel ‘out of date’, and in turn poses difficulties for potential Referees when attempting to reconcile the real world with what has been presented to them in the gaming material.
This article examines these difficulties and offers a solution that could ensure Dark America remains in shadows of the conspiratorial 1990s.
For Minion Hunters travelling by ship is a convenient, and more importantly, anonymous form of transport. For many this is a way of regroup and recuperating between ‘missions’ safe in the knowledge that miles of ocean separates them and the evil they fight against.
Until now that is…