Put simply, Dark Conspiracy is a conspiracy horror Role
Playing Game based in a post modern world. (If you are new to the
hobby of role playing, see What
Is Role Playing? below.)
Imagine
an Earth of the very near future where chaos reigns. A future where
runaway population growth, diminishing resources, and human greed
have all taken their toll on the planet. Mega-corporations have slipped
the reigns of national regulation, and now they wage a continual economic
war on political governments. A global economic collapse has plunged
all but the most privileged into poverty.
The superpowers have collapsed from inertia and economic stress.
In some places those federal republics still exist in name, but their
individual states have stepped forward to fill the vacuum of power,
and where those states fall short, local governments take up the slack.
The result is a political crazy quilt of bizarre and contradictory
laws and practices. What is the custom in one locale may well get
you shot in another.
But economic and political chaos are only the symptoms of the disease.
Its cause lies in the roots of humanity's deepest, darkest nightmares.
Somehow, an ancient, unspeakable evil has been unleashed on the Earth,
an evil which thrives on the anguish of a billion tortured souls.
This malevolent power now twists the minds of men and women, using
their base instincts to serve its purposes.
Parts of the world have fallen completely under its control, and
from them emerge its Dark Minions, creatures of another time and space
that feed not only on human flesh, but also on the human spirit.
But there are still people fighting to drive back the Darkness. Sometimes
they're agents of organizations that retain some small residue of
their former power and independence. Sometimes they're members of
what remains of the free press. Most often they're just victims who've
escaped the horror and are now fighting back. But always, they have
to walk softly, because thousands of people disappear every day, people
who simply know too much. People who know that Darkness has returned.
In
Dark Conspiracy, the players play the role of normal, or perhaps not-so-normal,
human beings who are fighting a global menace of unprecedented proportions.
An alien, malevolent intelligence, imprisoned for eons, has been released
to wreak havoc on the world. It is doing a pretty good job. Your character
has become aware of this menace and, along with a small band of like-minded
companions, has set out to uncover and destroy the menace.
The difficulty is that this is no simple back-room conspiracy. The
driving force behind it is an otherworldly presence of profound power
and evil. Its minions that roam the Earth are hauntingly similar to
creatures of dark legend from around the world.
Similar, but never quite identical. But regardless of the power of
the enemy, there have been victories. Some were small victories. Some
were costly. But enough small victories can turn the tide.
What is Role Playing?
If you have never played a Role Playing Game (RPG) before, there
are a few basic things you should be informed of before going any
further.
Role playing combines some of the best elements of a
number of other activities into a special whole. For one thing, it
is a form of shared storytelling. Like any other story, roleplaying
concerns the experiences of a select group of characters as it moves
through a plot. One person, whom we'll call the Referee, prepares
the basics of this plot and acts out the parts of secondary characters
the protagonists encounter. Each of the other players makes all of
the decisions for a particular character that he or she has designed.
Like the audience of a movie or novel, role players become swept up
in the experiences of the protagonists. But unlike an audience, which
can only observe the events, role players actually decide the outcome
of the plot by the decisions they make for their characters. And unlike
an audience, in which each person experiences the story individually,
role players experience their stories in a shared social setting that
fosters friendship and personal growth.
Another thing people enjoy about role playing is watching a character
improve in abilities over the course of time (from adventure to adventure,
that is). Designing a character is something like bringing a child
to life: You want to watch that character grow. For that reason, many
people enjoy the sense of accomplishment they feel as their characters
collect items and experiences. And some people just like the chance
to act a part.
We've mentioned players, Referee (in other games sometimes called
game master, GM, dungeon master, DM, director, or other such terms),
and adventures (plot situations that may be based upon a locale, a
special character, a momentous event, or a number of other things).
We've also mentioned characters: those run by players - Player Characters,
or PCs - and those run by the Referee, Non-Player-Characters,
or NPCs. Next, we should mention rules.
Role playing rules, such as those in Dark Conspiracy, help to determine
the outcome of character actions and to take some of the burden of
deciding the outcome of events off of the Referee. If a PC and an
NPC are wrestling over a gun, for example, how does a roleplaying
group decide who gets it? The answer is by checking the rules and
rolling dice. The rules explain what the chances are for each character,
and the dice determine the exact outcome.
Another function of the Referee, then, is to be familiar with the
rules in order to decide how they apply to specific circumstances.
It helps if the players are also familiar with the rules, but it should
always be remembered that the Referee has the final say in how those
rules are applied.
© Copyright 2006, The Gamers' Conglomerate. All rights reserved. site created by [ The Gamers' Conglomerate ]
|