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Future Dawns...

Posted: Thu Jun 10, 2010 12:59 am
by Marcus Bone
As some of you on this forum might be aware, I've been actively looking for a game system that I could use to create a roleplaying game that will keep the spirit of DC alive, while expanding it to a new audience.

After some rough experiences with Savage Worlds, I think I've discovered a set of mechanics that will not only match the style I'm looking for, but are also simple and consistent enough to not get in the way of the style and 'feel' of the game.

The system is already being used and will come at a cost (minimal), so I really want to use this forum as a testing ground going forward (I mean you guys here are the die-hard fans of the system).

I should warn you that this won't be a DC clone, rather it is a system that is considerably lighter and faster, and setting wise will be different enough to avoid any IP issues.

Comments?

Marcus

Posted: Thu Jun 10, 2010 5:31 am
by ReHerakhte
I would welcome any new RPG that isn't using the D20 OGL rules or the D&D 4th ed system. I might not play a new game system or even buy it but I most definitely would encourage anything that helps keep RPGs kicking along as a hobby.

Posted: Thu Jun 10, 2010 1:08 pm
by Linden
I'm dubious about Savage Words for reasons given elsewhere but am broadly in agreement with Kevin.

Posted: Thu Jun 10, 2010 1:15 pm
by Morthrai
I think it's all down to the way the market changes over time. Obviously I'm not getting any younger :? and I'm used to several of the older sytems but I think it's a good plan to spread the genre into one of the lighter and leaner games that are prevalent these days.

Run with it Marcus, and see where it takes you :D We will help if we can.

Posted: Thu Jun 10, 2010 10:15 pm
by Zvezda
Over the years I have compiled to much material for DC to ever jup off that system again. But I sure will give the new one a try. And I must certainly will buy each and every source book and adventure.

Posted: Fri Jun 11, 2010 10:24 pm
by Marcus Bone
As you might have noticed, I've started a dedicated sub-forum for Future Dawns. I hope to document the entire game there for review, before taking it on to anything bigger.

As always comments and feedback can be directed there...

Re: Future Dawns...

Posted: Thu Nov 25, 2010 7:00 pm
by jdpearson
Marcus Bone wrote:As some of you on this forum might be aware, I've been actively looking for a game system that I could use to create a roleplaying game that will keep the spirit of DC alive, while expanding it to a new audience.

After some rough experiences with Savage Worlds, I think I've discovered a set of mechanics that will not only match the style I'm looking for, but are also simple and consistent enough to not get in the way of the style and 'feel' of the game.

The system is already being used and will come at a cost (minimal), so I really want to use this forum as a testing ground going forward (I mean you guys here are the die-hard fans of the system).

I should warn you that this won't be a DC clone, rather it is a system that is considerably lighter and faster, and setting wise will be different enough to avoid any IP issues.

Comments?

Marcus
Hi Marcus, Norm, and everyone! Long time no "see". I've been away from DC for quite a while but my love has never dissipated. I stopped by to check out the progress of the reprint (still not sure where it is so if you can point me to a quick update that would be awesome).

I'll weigh in a little (maybe too late) on Savage Worlds. My friends and I have been gaming for years and are all in our late 30's/ 40's with careers, jobs, families, etc.

Savage Worlds is currently our game of choice for its speed of learning, adaptability, and ease of setting up a game. It was truly, created for guys like us by guys like us.

I saw in a later post that it had too much of a pulpy feel to it and wanted to say that we have used it very successfully for very crunchy, deadly games with just some minor tweaking. If I were to run DC again it would be in SW rules.

There are some really well documented ways to adjust SW to the feel of nearly any game (dropping bennies, required rolls on wound tables, etc.)

Anyhow that's my 2 cents worth.

Sincerely,

James Pearson

Re: Future Dawns...

Posted: Thu Nov 25, 2010 11:00 pm
by Morthrai
jdpearson wrote:Hi Marcus, Norm, and everyone! Long time no "see". I've been away from DC for quite a while but my love has never dissipated. I stopped by to check out the progress of the reprint (still not sure where it is so if you can point me to a quick update that would be awesome).
Welcome back James, long time no see indeed! :D

As you can see, Marcus is doing the Future Dawns thing which promises to be pretty cool as you might expect. If you need to catch up with the revamp of Dark Conspiracy itself you can trawl through these forums as Marcus was kind enough to let us continue to use them for the upcoming edition. We also have some information on the Protodimension magazine forums.

Final thought, I will start a subforum for DC3 updates so it's easy to keep up.

Re: Future Dawns...

Posted: Fri Nov 26, 2010 9:38 am
by Linden
jdpearson wrote: I saw in a later post that it had too much of a pulpy feel to it and wanted to say that we have used it very successfully for very crunchy, deadly games with just some minor tweaking.
I think my problem with it was that it wasn't pulpy enough, and seemed to fall short of its apparent objective of running exciting, fast moving games. Combat seemed to take forever, permissible in mass battle perhaps, but the better part of an hour for a skirmish with 3-4 participants on each side? Far too long.

I take the point about tweaking but think I'll stick with the DC system. It's not perfect either but I'm used to it now.