Traumatic Wound Table

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Paul Mann III
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Joined: Mon Dec 03, 2007 11:43 pm
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Traumatic Wound Table

Post by Paul Mann III »

Traumatic Wound Type - - - - - Damage - - - - - - CON Check

Abrasion - - - - - - - - - - - - - - - - 2 points - - - - - - - - - Simple (x4)

Incision - - - - - - - - - - - - - - - - 4 points - - - - - - - - - Easy (x2)

Laceration - - - - - - - - - - - - - - - 6 points - - - - - - - - - Average (x1)

Puncture - - - - - - - - - - - - - - - - 8 points - - - - - - - - - Difficult (1/2)

Fracture - - - - - - - - - - - - - - - - 10 points - - - - - - - Formidable (1/4)

Internal Damage - - - - - - - - - - - 12 points - - - - - - - Impossible (1/8 )


Failure of CON check increases wound to next level
(example: Slight to Serious)

Catastrophic (Critical) Failure of CON check = wound increases by two levels
(example: Unwounded to Slight or Scratch to Serious)

Calculate level increase after applying priginal weapon damage and quick kill check.




Bleeding Rules
Once a character has reached "Scratch" Wound Level make a CON check every Turn (30-Seconds) to avoid 1d6 Damage to each hit location that qualifies. Apply this damage to the Knockout & Stun rules, if in play.
"I like President Truman...." -Rorshach-
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