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"Funerary Teleportation Grid" of Greater London

Posted: Tue Oct 20, 2015 2:10 am
by ReHerakhte
I got notified of this article via the Suppressed Transmissions Google group and reading through it I found it screams out for use in a European DC game (and it even has potential connections to the Americas).

Essentially we have an urban myth about some Egyptian style crypts built in London being part of teleportation/time travel network but BLDGBLOG extrapolates a larger network and then reading through the comments on the original article from The Clerkenwell Kid adds more potential locations for the network (including, as hinted above, in the Americas - check the first link provided by "spillyjane").

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Main articles
http://bldgblog.blogspot.com.au/2015/10 ... erary.html
http://theclerkenwellkid.blogspot.com.a ... -city.html
Connected articles
http://theclerkenwellkid.blogspot.com.a ... -noir.html
http://theclerkenwellkid.blogspot.com.a ... loded.html

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So for DC, what we have is a group of people in the 1800s who knew of but couldn't access the Dimension Walk skill and so created a network of Gates easily accessible for those who knew where to look... and they're still there, waiting for the PCs to re-discover them...

Re: "Funerary Teleportation Grid" of Greater London

Posted: Mon Nov 16, 2015 6:47 pm
by Linden
I always wanted to do a Dark Conspiracy scenario set in Highgate cemetery but couldn't really get beyond the usual tropes of Vampires, ghosts, zombies etc. The teleportation network sounds very promising though.

Re: "Funerary Teleportation Grid" of Greater London

Posted: Wed Nov 18, 2015 2:47 am
by ReHerakhte
Yes indeed, it certainly takes it into the realm of mysterious cabals and "workings behind the scenes" and well enough I think to happily remove the association of ghosties and gothic vampires from cemetery locations.