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A Question a Day #7 - Your Favourite War Stories?

Posted: Mon Jul 24, 2017 8:34 pm
by Marcus Bone
So tell us about your favourite incident, event or encounter from your Dark Conspiracy gaming experience. It could be a funny anecdote from around the table, a conversation with an NPC or a tense combat with those pesky Dark Elves. Whatever sticks in your mind as being the most fun you've had a the table, I want to hear.

Please Share!

Re: A Question a Day #7 - Your Favourite War Stories?

Posted: Mon Jul 24, 2017 9:40 pm
by Morthrai
I am sure I will think of more, but the one that springs to mind was an incident where someone had dropped their handgun right at the start of a combat. The PCs all got through it alive, and afterwards the following exchange took place...
"As you're over there, can you try and find my gun?"
"Okay Jack, what does it look like?"
<beat>
"It's a handgun - it's L-shaped and dangerous!"
:lol:

Re: A Question a Day #7 - Your Favourite War Stories?

Posted: Wed Jul 26, 2017 7:51 pm
by Linden
One that sticks in my mind nvolved a female biker/martial artist/low budget video star PC whom I have mentioned before (see thread on character generation - Day #5)). On the trail of a woman Sidhe who was about to flee the country after causing a riot. She followed the Sidhe into the ladies' toilets of Heathrow airport and proceeded to give her a right royal kicking. Then triumphantly emptied the contents of the towel dispenser over her unconscious body before doing a bunk, all the time laughing like a maniac. It was like a scene from a feminist remake of some dreadful mockney Brit crime thriller. Quite surreal.

Re: A Question a Day #7 - Your Favourite War Stories?

Posted: Thu Jul 18, 2019 1:01 pm
by ReHerakhte
I know this is some serious thread necromancy but there is one story I have to share.

So I've been going through some of my old DC campaigns in minor preparation for my next turn as GM (nothing is confirmed in regards to what game we'd be playing but I'm going to pitch DC rather than another round of D&D). I came across notes for a game I ran in the mid-1990s at a time when I had just two regular players, Mike and Clint.
I've managed to lose most of my notes for these earlier games - the result of moving towns once too often - but as I read the notes I still have, I remembered one specific part of that campaign that qualifies as a war story.

Mike's character was called Rheinhard but I don't recall the name of Clint's PC. Rheinhard & Clint's PC had taken a mission (along with a few NPCs) to enter a proto-dimension to help recover some scientists and at one point the two started arguing, Rheinhard claiming that Clint's PC was always getting drunk. The proto-dimension had a large number of archaic animals from Earth including a few dinosaurs and while the group had not seen any, they were carrying some Armbrust LAWs to deal with anything that their rifles couldn't handle.
Clint's PC made some bad skill checks and again Rheinhard accused him of getting drunk on the job.

This time though, Clint's PC had been drinking and got fairly pissed off about the harassment from Rheinhard. They argued some more and Clint's PC decided to leave the group. He headed back for their entry point by himself.
At some point on his way back, making too much noise for his own good, he was detected by a predator. An allosaurus-type reptile was stalking him and closing in for the kill.
He detected something and turned in time to see the huge lizard striding towards him from about 100 or so metres away. Clint told me he was going to use the Armbrust he was carrying.
I ruled that due to the character being under the influence of alcohol, he'd need to make an IMPOSSIBLE check (GDW d20 rules) to comprehend everything, decide the course of action and get the Armbrust ready for firing before the dinosaur got close enough to eat him.
The three of us watched with heavy anticipation and lots of "fail this and your dead" type comments, as Clint rolled the d20.
If I'm remembering it correctly, he needed a 5 or 6 (or less) to pass.
He rolled a 1.

So he passed that little problem but he still had to hit the "wee beastie". Clint decided a head shot was going to be the most effective way to drop the beast so again I increased the difficulty which was already hard because the character was somewhat drunk and very agitated.
So again, he faced an IMPOSSIBLE skill check.
I recall that in this instance, he needed a 2 or less to be successful.
Again, we hunched over the table to watch the die roll but this time we were all silent, a fail would mean death for the character as the dinosaur was now too close to run away from. I think we were all convinced that Clint's PC was "on the menu".
He rolled a 1.

Clint's PC was the only confirmed dinosaur hunter in that campaign (in fact, in any campaign I ever ran). I think I ran that game in 1997 but I can still see the look of surprise and triumph on Clint's face when he made that second roll of 1.