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A Question a Day #6 - Name One Rule to be Changed

Posted: Thu Jul 20, 2017 8:32 pm
by Marcus Bone
So the developers of some future version of DC come to you and say - you change change one rule, and just one, what would it be?

Re: A Question a Day #6 - Name One Rule to be Changed

Posted: Thu Jul 20, 2017 8:33 pm
by Marcus Bone
For me it's Initiative - I have my own custom systems that I've used in the past, but somewhere deep in there must be a solution!

Re: A Question a Day #6 - Name One Rule to be Changed

Posted: Thu Jul 20, 2017 11:27 pm
by scottm
Initiative was a major change in our house rules as well.

Military had 1d6. Non-military had 1d4. That number equated to a # of d6 rolled during combat. PCs then acted on their initiative and every positive initiative after subtracting 10. (So an ex-military with an initiative of 5 for example, rolls 5d6 and gets 22 - he'd act on 22, 12, and 2).

High initiative folks still act more often but it's less of a landslide.

Automatic fire was the second major overhaul, resolved with a D20 (like most skill rolls) instead of d6s because we weren't thrilled with how useless firing a weapon on full automatic was after accounting for distance and recoil.

Re: A Question a Day #6 - Name One Rule to be Changed

Posted: Wed Jul 26, 2017 8:07 pm
by Linden
scottm wrote: Thu Jul 20, 2017 11:27 pm
Automatic fire was the second major overhaul, resolved with a D20 (like most skill rolls) instead of d6s because we weren't thrilled with how useless firing a weapon on full automatic was after accounting for distance and recoil.
Likewise - as did GDW eventually, although in their revision it was still pretty much a lottery.

So many rules I don't like - the one that does stick in the mind (and possibly I'm remembering it wrong) is someone driving a car does so in every phase but can't initiate any actions until they reach a phase where their initiative allows them to act. Imagine an initiative 2 character pootling along in their Yugo trying to escape the baddies "Bloody hell, who put that wall there? Oh no I can't brake, we're only on phase 3. Arrggh - - CRASH!!!" Surely it's not meant to work like that?