Search found 54 matches

by Paul Mann III
Sun May 04, 2008 6:34 pm
Forum: General Dark Conspiracy Discussion
Topic: Assassinoids
Replies: 0
Views: 2290

Assassinoids

http://www.youtube.com/watch?v=TvCUvVkGyqQ

The Army has made some bug-bots...here's the link.

How do I post a video on this forum?
by Paul Mann III
Fri Dec 21, 2007 2:40 am
Forum: General Dark Conspiracy Discussion
Topic: Death
Replies: 26
Views: 7909

I am not too familiar with the Shadowrun rules, but I don't like how the mix up skill level and reknown. That seems strange to me. I will look for a rifts core rule book however. Which one do you use? Beyond Supernatural? The core Palladium rules are alot of my original source for tables. Sort of a...
by Paul Mann III
Tue Dec 18, 2007 10:42 pm
Forum: General Dark Conspiracy Discussion
Topic: Super Rats are real
Replies: 12
Views: 3445

Saw that on the news this morning, tried to kill the PC's with Super Rats last night. Coincidence? :shock:
by Paul Mann III
Tue Dec 11, 2007 9:14 pm
Forum: General Dark Conspiracy Discussion
Topic: Using Empathic Powers in the Game
Replies: 15
Views: 5742

Empathy

Yeah, I use empathy very little in my games. I don't use it unless I need it to level the playing field over powerful PC's, or if a PC is using his empathy alot. I get alot of use out foreboding though. It's a great direction tool, like "Spidey-Sense." Really guides a lost party back to th...
by Paul Mann III
Tue Dec 11, 2007 7:18 am
Forum: General Dark Conspiracy Discussion
Topic: Death
Replies: 26
Views: 7909

This seems like a brilliant idea to me. Maybe I copy some of this stuff as well. :shock: Shadowrun has a great skill system, but it's a little over-worked. I used it as a guideline to how I let my players use their skills. It's a great roleplaying aid. For instance, a player has an Unarmed Combat s...
by Paul Mann III
Tue Dec 11, 2007 6:50 am
Forum: General Dark Conspiracy Discussion
Topic: Traumatic Wound Table
Replies: 0
Views: 4755

Traumatic Wound Table

Traumatic Wound Type - - - - - Damage - - - - - - CON Check Abrasion - - - - - - - - - - - - - - - - 2 points - - - - - - - - - Simple (x4) Incision - - - - - - - - - - - - - - - - 4 points - - - - - - - - - Easy (x2) Laceration - - - - - - - - - - - - - - - 6 points - - - - - - - - - Average (x1) ...
by Paul Mann III
Tue Dec 11, 2007 6:27 am
Forum: General Dark Conspiracy Discussion
Topic: Drug and Alcohol Effect Tables
Replies: 6
Views: 3527

Narcotic Chart

>Cocaine (S/C) $50 per Gram or $16,000 per Kilo +1 Physical Stats/ -1 Mental Stats/ -2 Charisma >Marijuanna (V/V) $50 per Bag (3.5 Grams) or $3,000 per Pound -1 Physical/ -1 Mental >Alcohol (V/V) $20 per Bottle (750 ml) or Beer Case (24 cans) +1 Physical/ -1 Mental/ -1 Initiative >Heroin (R/S) $100 ...
by Paul Mann III
Mon Dec 10, 2007 9:40 pm
Forum: General Dark Conspiracy Discussion
Topic: Death
Replies: 26
Views: 7909

Which brings me to a new topic: What do you guys think of non-weapons specialisations? For skills like Computer or Drive I mean? Do you do it? Have you evern thought about it? Or do you probably not even use the weapons specialisation? I don't, but I have a system for length of time it takes to exe...
by Paul Mann III
Mon Dec 10, 2007 2:55 am
Forum: General Dark Conspiracy Discussion
Topic: Death
Replies: 26
Views: 7909

Zvezda wrote:The problem is that a trained NPC with an asset of 12 will always hit at 'close' range if the shot is not aimed. If the shot is aimed and than targeted he will still more often hit the PCs than not.
I always call it a miss if a 10 is rolled any skill...
by Paul Mann III
Sun Dec 09, 2007 8:09 pm
Forum: General Dark Conspiracy Discussion
Topic: Drug and Alcohol Effect Tables
Replies: 6
Views: 3527

Do you have something like StimPacks or healing portions? I don't but sometimes I wish to have stuff to make damaged PCs ready for the next round. I am also very interested in your hospital/healing price stuff. You don't have a webpage if I read your profile correctly. Or have you? Yah, I don't hea...
by Paul Mann III
Sun Dec 09, 2007 1:02 pm
Forum: General Dark Conspiracy Discussion
Topic: Death
Replies: 26
Views: 7909

Called shots are one level more difficult anyway. Aiming counters that, making the shot even again. Still pretty dangerous. Aiming also requires an Aim action for each round fired. (Automatic fire: the first two rounds of the burst are "aimed"). This slows down the shooting pretty well. O...
by Paul Mann III
Sat Dec 08, 2007 9:33 pm
Forum: General Dark Conspiracy Discussion
Topic: Drug and Alcohol Effect Tables
Replies: 6
Views: 3527

Yes! I want them. Very nice tabel. Is that all your invention? Thank you. That means alot to me, D.C. is a life long labor of love. More or less. Some of the descriptions of the effects were taken from Palladium (Rifts, I think). I created the Addict Levels as a another way to penalize the PC's and...
by Paul Mann III
Sat Dec 08, 2007 9:26 pm
Forum: General Dark Conspiracy Discussion
Topic: Death
Replies: 26
Views: 7909

...I suppose it could, but in practice I find that in the hurly burly of combat few NPCs get the chance. Most of the human NPCs my characters get into firefights with are Igors rather than highly trained soldiers or police marksmen... Aiming at the head is difficult to do. Add in things like cover ...
by Paul Mann III
Fri Dec 07, 2007 8:36 pm
Forum: General Dark Conspiracy Discussion
Topic: Death
Replies: 26
Views: 7909

Sniper fire requires a real reason to mess with the PC's. I've used it a few times, but I usualy pretend to roll a failure, to keep the tension going. The Players think I'm actually using acurrate high powered weapons on them, and they know bad that is (since they use them too). If you put a real sn...
by Paul Mann III
Fri Dec 07, 2007 8:27 pm
Forum: General Dark Conspiracy Discussion
Topic: Shotguns!
Replies: 24
Views: 8167

@ Rohrschach: I like the idea of picking a hit location. I'll look if that will work for my team. Your tables seem a bit too complicated for our type of gaming but also very interesting. . Yeah, they key to writing that kind of stuff is to keep it simple. For instance, the drug affect table, it can...