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Search found 54 matches
- Sun May 04, 2008 6:34 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Assassinoids
- Replies: 0
- Views: 2310
- Fri Dec 21, 2007 2:40 am
- Forum: General Dark Conspiracy Discussion
- Topic: Death
- Replies: 26
- Views: 7942
I am not too familiar with the Shadowrun rules, but I don't like how the mix up skill level and reknown. That seems strange to me. I will look for a rifts core rule book however. Which one do you use? Beyond Supernatural? The core Palladium rules are alot of my original source for tables. Sort of a...
- Tue Dec 18, 2007 10:42 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Super Rats are real
- Replies: 12
- Views: 3481
- Tue Dec 11, 2007 9:14 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Using Empathic Powers in the Game
- Replies: 15
- Views: 5769
Empathy
Yeah, I use empathy very little in my games. I don't use it unless I need it to level the playing field over powerful PC's, or if a PC is using his empathy alot. I get alot of use out foreboding though. It's a great direction tool, like "Spidey-Sense." Really guides a lost party back to th...
- Tue Dec 11, 2007 7:18 am
- Forum: General Dark Conspiracy Discussion
- Topic: Death
- Replies: 26
- Views: 7942
This seems like a brilliant idea to me. Maybe I copy some of this stuff as well. :shock: Shadowrun has a great skill system, but it's a little over-worked. I used it as a guideline to how I let my players use their skills. It's a great roleplaying aid. For instance, a player has an Unarmed Combat s...
- Tue Dec 11, 2007 6:50 am
- Forum: General Dark Conspiracy Discussion
- Topic: Traumatic Wound Table
- Replies: 0
- Views: 4778
Traumatic Wound Table
Traumatic Wound Type - - - - - Damage - - - - - - CON Check Abrasion - - - - - - - - - - - - - - - - 2 points - - - - - - - - - Simple (x4) Incision - - - - - - - - - - - - - - - - 4 points - - - - - - - - - Easy (x2) Laceration - - - - - - - - - - - - - - - 6 points - - - - - - - - - Average (x1) ...
- Tue Dec 11, 2007 6:27 am
- Forum: General Dark Conspiracy Discussion
- Topic: Drug and Alcohol Effect Tables
- Replies: 6
- Views: 3543
Narcotic Chart
>Cocaine (S/C) $50 per Gram or $16,000 per Kilo +1 Physical Stats/ -1 Mental Stats/ -2 Charisma >Marijuanna (V/V) $50 per Bag (3.5 Grams) or $3,000 per Pound -1 Physical/ -1 Mental >Alcohol (V/V) $20 per Bottle (750 ml) or Beer Case (24 cans) +1 Physical/ -1 Mental/ -1 Initiative >Heroin (R/S) $100 ...
- Mon Dec 10, 2007 9:40 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Death
- Replies: 26
- Views: 7942
Which brings me to a new topic: What do you guys think of non-weapons specialisations? For skills like Computer or Drive I mean? Do you do it? Have you evern thought about it? Or do you probably not even use the weapons specialisation? I don't, but I have a system for length of time it takes to exe...
- Mon Dec 10, 2007 2:55 am
- Forum: General Dark Conspiracy Discussion
- Topic: Death
- Replies: 26
- Views: 7942
- Sun Dec 09, 2007 8:09 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Drug and Alcohol Effect Tables
- Replies: 6
- Views: 3543
Do you have something like StimPacks or healing portions? I don't but sometimes I wish to have stuff to make damaged PCs ready for the next round. I am also very interested in your hospital/healing price stuff. You don't have a webpage if I read your profile correctly. Or have you? Yah, I don't hea...
- Sun Dec 09, 2007 1:02 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Death
- Replies: 26
- Views: 7942
- Sat Dec 08, 2007 9:33 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Drug and Alcohol Effect Tables
- Replies: 6
- Views: 3543
Yes! I want them. Very nice tabel. Is that all your invention? Thank you. That means alot to me, D.C. is a life long labor of love. More or less. Some of the descriptions of the effects were taken from Palladium (Rifts, I think). I created the Addict Levels as a another way to penalize the PC's and...
- Sat Dec 08, 2007 9:26 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Death
- Replies: 26
- Views: 7942
...I suppose it could, but in practice I find that in the hurly burly of combat few NPCs get the chance. Most of the human NPCs my characters get into firefights with are Igors rather than highly trained soldiers or police marksmen... Aiming at the head is difficult to do. Add in things like cover ...
- Fri Dec 07, 2007 8:36 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Death
- Replies: 26
- Views: 7942
Sniper fire requires a real reason to mess with the PC's. I've used it a few times, but I usualy pretend to roll a failure, to keep the tension going. The Players think I'm actually using acurrate high powered weapons on them, and they know bad that is (since they use them too). If you put a real sn...
- Fri Dec 07, 2007 8:27 pm
- Forum: General Dark Conspiracy Discussion
- Topic: Shotguns!
- Replies: 24
- Views: 8220
@ Rohrschach: I like the idea of picking a hit location. I'll look if that will work for my team. Your tables seem a bit too complicated for our type of gaming but also very interesting. . Yeah, they key to writing that kind of stuff is to keep it simple. For instance, the drug affect table, it can...